Course Learning Objectives:
There are many theories of learning definition and design
and a variety of best practices in development, deployment and delivery.
The module aims to:
- Present the general principles and learning theories used in the definition
and design processes
- Explore the problems associated with developing eLearning software
pieces
- Discuss the issues surrounding deployment
- Present the best approaches to delivering the learning in a real
environment
Course Benefits:
- Produce a learning needs analysis and proposal for industrial or educational
learning context clients
- Acquire knowledge and create learning designs
- Develop a working piece of eLearning using available software tools
and delivery mechanisms
- Demonstrate critical awareness of issues in eLearning design and
development
Course Workshop:
An eLearning case is to be completed in several component stages that
reflect the eLearning design and development process. Learners will work
as an eLearning design and development team on the case as a group project.
Both a peer eLearning development team and a member of staff will review
each component that teams submit. The project groups will be expected
to act on the feedback given to them. Each group will then submit a final
project report, consisting of a complete eLearning design and a working
software model deployed and integrated into an available learning or content
management system.
Course Content:
Defining an eLearning Product for People
to buy
This section will develop an understanding of the relationship with the
buying client, learning client and learning designer. It will look at
how learning strategies fit in with business strategies and show how to
present learning solutions to clients.
Setting Learning Outcomes, Learning
Objectives, Learning Assessments and Content
This section will introduce the concept of outcome and objective writing,
how to acquire the most appropriate material content to meet these, and
how to break content down into usable eLearning materials.
Understanding the Capability of the
Technical Infrastructure
This section will deal with technical and developmental issues that can
have an impact on eLearning design and production.
The Fundamental Principles of Learning
Design
This section will deal with the fundamental principles of learning and
educational psychology theory and introduce the important principles of
real-world learning design.
The Varieties of an eLearning World
This section will deal with the components of eLearning and cover definitions
of different blends of learning. It focuses on profiles of eLearners,
skills and abilities they need to develop, and deals with problematic
issues in eLearning and its overall place in learning generally.
Design and Psychology
This section brings in an understanding of the way in which an eLearning
piece is created to meet with the needs of learners, and the processes
that need to occur in the conceptual design of a piece of eLearning. It
considers issues such as interface, learner navigation, activity planning
and assessment.
The Nature of Collaborative and Supportive Learning Environments
This section looks in to the role of collaboration in virtual learning
communities and how learner activities need to be developed and supported.
Producing and Deploying a Software eLearning Piece
This section introduces the practice of activity-storyboard production
and the software production and deployment stages.
Introduction to instructional design
- Defining the job scope of an instructional designer
- Using an eLearning needs checklist
- Instructional systems design - what is it?
- Conceptualising an eLearning solution
- Writing learning objectives and what you should avoid
- Preparing a framework for eLearning starters
- Mini case study
Instructional design and storyboarding strategies (behaviourist
and constructivist)
- Pedagogical strategies – behaviourism vs constructivism
- Applying these strategies for storyboarding
- Gagne’s 9 events of instruction
- Bruner’s 3 principles
- Bandura’s social learning theory Carroll’s minimalist
theory
- Working with subject matter experts
- Design guidelines prior to storyboarding
- Designing simulations and playing elements in eLearning
How to create and design reusable information objects (RIOs)
by applying Bloom’s taxonomy
- Classification of learning domains
- Introduction to the component display theory
- Classifying information types using Bloom’s taxonomy
- Designing learning objectives
- What are RIOs?
- Classification of RIOs and why we should classify them
- RIO templates
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